3d_graphics
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Table of Contents
3D Graphics
2D Graphics
Formula for a line
`y = mx + b`
Slope of a line
`m = (Delta y)/(Delta x) = (y_2 - y_1)/(x_2 - x_1)`
Y-intercept
- Y-intercept - where the line intersects with the line defined by the Y-axis
amath
y = mx + b
y = m(0) + b
y = 0 + b
y = b
endamath
Point-Slope form
`y = m(x - x_1) + y_1`
Pythagorean theorem
`c^2 = a^2 + b^2` or `c = sqrt(a^2 + b^2)`
3d_graphics.1342055039.txt.gz · Last modified: 2023/08/18 18:15 (external edit)