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3d_graphics

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3D Graphics

2D Graphics

Formula for a line

`y = mx + b`

Slope of a line

`m = (Delta y)/(Delta x) = (y_2 - y_1)/(x_2 - x_1)`

Y-intercept

  • Y-intercept - where the line intersects with the line defined by the Y-axis

amath y = mx + b
y = m(0) + b
y = 0 + b
y = b
endamath

Point-Slope form

`y = m(x - x_1) + y_1`

Pythagorean theorem

`c^2 = a^2 + b^2` or `c = sqrt(a^2 + b^2)`

3d_graphics.1342055039.txt.gz · Last modified: 2023/08/18 18:15 (external edit)